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-
- MIGHT AND MAGIC 2 PLAYERS GUIDE
- ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
-
- I only detailed the cleric/wizard's spells that you have to look for, actually
- most of these spells are pretty useless. The only spell I found really useful
- was Divine intervention which I used once.
-
- You do not need to find every single hireling (though I found them all A-X).
- Only one, Sherman, is crucial in winning the game. (You must find Sherman to
- get the use of the time machine that Lord Peabody has!). I gave some hints on
- where they are though...
-
- Provided some explanations of 'TRUE' and triple crowns... Also, some insights
- on circus games...
-
- I have a pretty detailed runthrough of what is needed to win the game... Hope y
- a have some characters of at least 20th level and some good stats...
-
-
- ---------------
- Clerical Spells
- ---------------
-
- A lot I don't remember but these are the ones that I do!
-
- Nature's Gate - Go to bar in Vulcania and eat red-hot wolf nibble chips. Then
- go Druid's Grove (C3 - 1,9) and you will find a druid eating
- the same thing. He'll like your breath so much he will give
- you the Nature's Gate spell... (Frankly, I don't find much use
- for this spell)
-
- Walk on Water - Can't remember the exact co-ordinate (it is in C2)
-
- Air Transmutation - 8,8 in the air elemental plane (Area A1)
-
- Air Encasement - 1,14 in the Air Elemental Plane (Area A1)
-
- Frenzy - A group of natives who resides in Native's Cove (Area B4 - 8,1) often
- go into a Frenzy
-
- Earth Transmutation - 8,8 in the earth elemental plane (Area E4)
-
- Water Encasement - 1,1 in the water elemental plane (Area A4)
-
- Water Transmutation - 8,8 in the water elemental plane (Area A4)
-
- Earth Encasement - 14,1 in the earth elemental plane (Area E4)
-
- Fire Encasement - 14,14 in the fire elemental plane (Area E1)
-
- Fire Transmutation - 8,8 in the fire elemental plane (Area E1)
-
- Divine Intervention - Go to the Druid's Cave, at 14,15 is a arch druid who
- needs a favor from you. Find Horvath! Well, Horvath is
- within the cave (5,3?) find him and kill him. Horvath is
- a pretty tough opponet so beware... If you succeed, go
- back to the druid and he will grant you this spell.
-
- Holy Word - In the Lost Soul's Wood (Area C1 - 9,7?)
-
-
- -----------------
- Sorceror's Spells
- -----------------
-
- Eagle's Eyes - Do the quest in Middlegate, this spell is part of the reward.
-
- Lloyd's Beacon - In Corak's Crypt (7,11)
-
- Wizard's Eye - In Sandsobar (Geez, the door says Wizard's Eye!) Pay the man!
-
- Fingers of Death - Supposedly at C1(1,8) but never found it.
-
- Dancing Sword - Kill the Mist Warrior at Mist Haven (A1 - 15,11) and you shalt
- learn the spell.
-
- Starburst - It is suppose to be in the middle of the Dead Zone, but I have yet
- to find it. You die when you enter the Dead Zone...
-
- Enchant Item - Find the Gemmaker in the Gemmaker's Cave (D1 - 10,12? a bit
- north of Vulcania!) The Gemmaker is at 3,3 in the dungeon.
- Warning: His fee is TIME! (You character gets AGED.)
-
- Anyways, a list of all spells to be found is at the Hall of spells in Castle
- Xabran.
-
-
- ---------
- Hirelings
- ---------
-
- Do you really care? Nah... Some clues anyhow...
-
- - Dead Eye and Red Duke are in Bozorc's (BOSS ORC) control in D1 at 14,1
- - Sir Kill and Jed I are in Sarakin's Mines, unfortunately, ya gotta kill
- Sarakin first (and his undead friends!)
- - Might Nakazama and Lord Peabody's servant Sherman were last seen having
- some problems with amazons near Native's Cove at 10,1
- - A couple of guys are in prison in Atlantium, break em out....
- - A couple of kids are in kept in prison by kobolds in kobold's HQ in the
- dungeons beneath Middlegate
- - Buy fried troll's liver at bar in Vulcania... I think there are a couple
- of hirelings who likes your taste... But ya gotta demonstrate your skills
- to them first... (So what is killing a dozen cripples and misers...)
- - A couple of hirelings are almost dinner for the snowbeast in Tundara...
- Kill the snowbeast (in the outer walls of the city), skip the emerald ring
- or you will be accused of murder, and save the 2 hirelings...
- - A lichlord guards a high level wizard in Area D3.
- - A couple of guys are currently being held in prison in Castle Hillstone.
-
- Anyways, with the exception of Sherman, most of the hirelings are not necessary
- to win the game. They are nice to have around. The most a hireling can cost is
- 50000 gold a day. There is a list of all the hirelings and their locations in
- the hall of hirelings in Castle Xabran.
-
-
-
- ------------------
- Raising Statistics
- ------------------
-
- On days 140-170 at B2 - 14,4 (the circus grounds), there is a circus. Now
- try a few events there... You will probably lose, but you do a some
- consolation prizes... A cupie doll! Now go (fly is quicker) to D3 - 4,13?
- (somewhere there!) and meet this old raving hermit... He will take the doll
- and direct you to the pool in the Inner Limits (E2 - 10,11?). Bath in this
- pool (usually it is acid, but now!) and you will feel like a WINNER! Go back
- to the circus grounds and choose a category you want to improve on. For
- example, if you want improved strength, try to ring the bell... Horseshoes for
- improved accuracy... Kissing booth for better personality... Shell game for
- better intelligence... sack race for better speed... head dunk for better
- endurance... now what was for luck and stamina? (You get the idea...). +10
- to the category...
-
-
-
- -----------------
- Individual Quests
- -----------------
-
- For one to be true, each class must fulfil his quest... Each class must be
- alone or be in the company of thieves. When the quest is done, return to Mt.
- Farview in area D2 - 7,0 to claim true status (+) and 5 million experience.
-
- Fighters - Must kill the Dread Knight at B3 - 5,14.
-
- Paladins - Must kill the Frost Dragon in the dungeon among the Forbidden Forest
- in Area B3.
-
- Archers - Must kill Baron Wilfrey at B2 - 11,2
-
- Ninjas - Must assassinate Dawn in Dawn's Mist Bog in D4 - 8,9
-
- Clerics - Must defeat a haunt of ghosts at C1 - 10,15 in the Lost Soul's Woods
- and collect Corak's Soul. Then go to Corak's Crypt and reunite the
- soul with his body. One must have an Admit 8 Pass to enter the crypt
- though, and to obtain one, you have to get it from a zombie in the
- dungeon beneath Sandsobar.
-
- Wizards - Go to either castle on the Isle of the Ancients. If you go to the
- Dark (Evil) one first, follow these sets of doors (the doors are
- marked), 1-3-1-(3 or 7)-9-11-A-C-G-I the combination to free the
- evil wizard is Right 46 (type 46 when you enter the right alcove)
- and Left 23 (type 23 when you enter the left alcove!)
-
- The Good (Light) castle and path, follow this path
- 2-2-4-6-6-12-A-D-F-I, the combination to free the good wizard is
- Right 32 and Left 64.
-
- Barbarian - Must kill Brutal Bruno, the Barbarian chieftain at C4 - 0,15.
-
- Thieves - Accompany any class on a quest.
-
-
- -------------
- TRIPLE CROWNS
- -------------
-
- Buy a key of the appropriate colour. Buy several arena tickets and then fight
- in the 3 different arenas (Middlegate's ARENA, Sandsobar's Monster Bowl, and
- Atlantium's Colliseum). Once you have won all 3 fights, you are a triple crown
- winner of that colour. Go to the bishop of the appropriate colour to claim
- the experience earned. There are 4 colours and 4 types of tickets.
-
- Green Key - Key Shoppe in Middlegate
- Green Ticket - Supplies Store in Middlegate
- Green Bishop - Castle Woodhaven
-
- Yellow Key - Key Shoppe in Sandsobar
- Yellow Ticket - Supplies Store in Sandsobar
- Yellow Bishop - Castle Hillstone
-
- Red Key - Key Shoppe in Vulcania
- Red Ticket - Supplies Store in Vulcania
- Red Bishop - Castle Pinehurst
-
- Black Key - Key Shoppe in Atlantium
- Black Ticket - Supplies Store in Atlantium
- Black Bishop - Luxus Castle
-
- You have to be BOTH TRUE and a TRIPLE CROWN winner (must be black?) to qualify
- for the quest for Princess Lamanda (goal of the game).
-
-
- ---------------
- TO WIN THE GAME
- ---------------
-
- First you will need the Element Orb. To get the Element Orb, you must first
- grab these items, A-1 Tolidor (0,6 in Luxus Palace), J-26 Fluxer (7,6 Castle
- Pinehurst), N-29 Capitor (3,13 Castle Hillstone), M-27 Radicon (2,11 Castle
- Woodhaven). Now this part I am not too sure of... Go to Dawn's Mist Bog
- Cavern at 10,15 and you will find the Element Orb. You will find that you canno
- t leave the dungeon with the Orb in hand. There should be a teleporter
- in the dunegoen (very near the entrance), use that instead and you should end
- up in Murray's Cave in Murray's Resort Isle. Another way I devised was to
- transfer the Orb to the hireling and then 'D'ismissing my hireling. Now I can
- leave the cave with no problem and I can find the hireling with the Orb same and
- sound back at the original inn... (Sorta cheated on it...)
-
- Ok, so you've got the Element Orb, now you will need the 4 elemental talons.
- Travel back in time using Lord Peabody's time machine to the 9th Century (Era
- 8), and go to Castle Xabran at C2 - 14,8.
-
- In Castle Xabran, get the following items... Air Disc (15,15); Earth Disc
- (6,2); Fire Disc (6,14); Water Disc (15,0)
-
- Now, either using the time machine in Castle Pinehurst, or thru the vortex
- holes at the corners of each elemental planes, travel back to the year 100, 200
- 300, 400 to find the talons. The time of air hides the talon at 11,7. In the P
- lane of Water, 10,10 will reveal the water talon. In the plane of earth, the
- talon is enshrined at 8,8. In the plane of fire, the talon rest at 4,4. Each
- shrine which holds the talon requires the appropriate disc to open.
-
- Now you should have all 4 talons and the orb. Go back to the 9th Century again
- and find King Kalohn at C4 - 14,5 and see him fighting the Mega Dragon. When he
- sees you with the talons and Orb, you will haved changed history because
- history had said the battle would have been lost. Now that the dragon has been
- vanquished, King Kalohn will live after all.... (confused?)
-
- You return to the 10th Century and you go back to Luxus Palace. Instead of Prin
- cess Lamanda, you now see King Kalohn! He tells you of the final quest.
- To go to Square Lake and try to stop the villain that is going to doom Cron.
-
- You enter this fantastic maze (that you won't be amaze with). At the end of
- this simple maze, you meet him. SHELTEM and his elemental friends... You
- should be able to defeat him, but alas, can you beat his recorded message? He
- has left a pre-recorded message and REAL-TIME cryptogram puzzle. If time
- expires, the world crashes into the Sun. Now, the encription algorithm changes
- EVERY time so I can't help you with that. But the message is the same every
- time.
-
- Here is the message,
-
- We, the people of Terra, in order to form a more perfect union, establish
- justice , insure domestic tranquility, provide for the common defense...
-
- The answer of this is given already, Preamble. Now, find the corresponding
- encryption and translate the word Preamble to its encrypted code and then you
- are done! Cron is saved from crashing into the Sun.
-